
Review: Colt Express
Title: Colt Express
Publisher: Ludonaute
Designer: Christophe Raimbault
Players: 2-6
Ages Recommended: 10+
Time Investment: 40 minutes
Colt Express is a delayed action card game re-enacting a train robbery in the late 1800s. Each player takes on the role of a bandit trying to avoid the marshal and scoop up the most loot.
Each round, the bandits take turns adding their desired actions to the deck as determined by the round card. Cards can go face-up or face-down as indicated so you will not always know what your opponents are planning to do on their turn. The number of actions can vary each round. When the Schemin’ Phase is over, you proceed to the Stealin’ Phase. The built deck is flipped over without changing its order and the bandits perform their actions as revealed. Movement of the marshal, getting shot or punched, and other events can affect whether your chosen action has the outcome you were hoping for.
The game is over after five round and each bandit counts the value of the jewels, purses, and briefcases they stole. Whoever is the richest is the winner.
What Nicole says about Colt Express:
This a great filler game when you don’t have a lot of time to play a game or great for introducing people to new games. The train (once assembled which was a bit of a pain) looks awesome and the game comes with some extraneous props you can use to dress up the table. Everyone I’ve played with always has a great time and its good for lots of laughs.
What Lee says about Colt Express:
It’s a great game for when you have a lot of friends that want to play. It plays up to six people which can be sometimes difficult to find a game for. I like how the deck gets built and then revealed later. The train and how players can move up and down and between cars is a cool mechanic.
Recommendations: Wings of Glory
Bang!