Review: Isle of Skye
Title: Isle of Skye
Designer: Alexander Pfister & Andreas Pelikan
Time investment: 60 minutes
Isle of Skye is a tile placement and auction game. Each game will use four of the sixteen scoring chosen at random. Over six rounds you will expand your territory to try and score the most points based on a different combination of one, two, or three of the scoring tiles. Some landscape tiles will also have scrolls on them that can earn additional points. You will earn income in each round based on how many whiskey barrels can be delivered from tiles via roads connected to your castle. You will set prices for the tiles you draw out of the bag blindly and everyone simultaneously reveals their prices. Purchases are made in turn until everyone is satisfied with their claimed tiles. You then attach your new tiles to your existing tableau by matching terrain types.
What Lee likes about Isle of Skye:
I enjoy Carcassonne and I enjoy Klemens Franz’s art. Throw the two together with some secret bidding and it’s instant fun!
What Nicole likes about Isle of Skye:
I love the auction phase of this game. You can never tell what someone is willing to pay for a tile to add to their castle. I am sometimes surprised, but then i get a ton of money to spend in future rounds. It feels a lot like Carcassonne, but everyone has their own board so you aren’t competing for control of areas or devastated when someone ruins your plans for building the biggest city ever.
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